Yaka's ART MultiVerb Alpha Page
Hello, ART MultiVerb Alpha users!
Here are some nice Effect Programs for your MV-Alpha.
Environment Simulation Programs
MARBLE HOUSE
Unobtrusive marble environment
2 AES+REV (ACU-ENV-SIM, REVERB-3)
DRY 75% / EFX 75% / DRYEQ 0%
AES: STONE CEILNG
REV:TYPE= PLATE-3
REV:IN= PRE DDL
REV:DECAY= 3.5s
REV:HFDAMP= 0%
REV:POSITN= FRONT
REV:DIFFUS= 60%
REV:LEVEL= 46%
ANCIENT MYTH
I tried to reproduce the faint reverb i thought to hear in several actual
songs with this program. The special thing about it is that the reverb
begins after a delay time. Increase mix EFX volume if it is TOO faint.
3 AES+DDL+REV (ACU-ENV-SIM, TAP'D-DDL-S, REVERB-2)
DRY 81% / EFX 50% / DRYEQ 0%
AES: WOOD+TILE
DDL:TYPE=SLOPE2s
DDL:# TAPS= 2
DDL:DELAY= 960ms
DDL:D-FINE= 0ms
DDL:REGEN= 17%
DDL:LEVEL= 20%
REV:TYPE= HALL-2
REV:IN= POST DDL
REV:DECAY= 2.4s
REV:HFDAMP= 14%
REV:POSITN= 83%
REV:LEVEL= 100%
Flanger Programs
FLANGED ECHO
Flanging and Panning. Rather dominant effect
5 AES+LPF+DDL+FLA+PAN (ACU-ENV-SIM, LOW-PASS, STREO-DDL-L, FLANGER, PANNER)
DRY 34% / EFX 87% / DRYEQ 0%
AES: CEILNG DRAPE
LPF:HF-CUT= 5.01K
DDL:DLY-L= 175ms
DDL:L-FINE= 0ms
DDL:DLY-R= 200ms
DDL:R-FINE= 0ms
DDL:REGEN= 81%
DDL:HFDAMP= 90%
DDL:LEVEL= 40%
FLA:PRE, INV L
FLA:WIDTH= 100%
FLA:SPEED= 0.24Hz
FLA:REGEN= 100%
FLA:LEVEL= 100%
PAN:MOD %= 81%
PAN:SPEED= 0.48Hz
VOCAL ENHANCER
A general vocal enhancer program including a little flange and reverb.
4 AES+DDL+REV+FLA (ACU-ENV-SIM, REGEN-DDL-S, REVERB-2, FLANGER)
DRY 75% / EFX 75% / DRYEQ 0%
AES: OPEN AMBNCE
DDL:DELAY= 100ms
DDL:D-FINE= 0ms
DDL:REGEN= 34%
DDL:LEVEL= 48%
REV:TYPE= VOCAL-2
REV:IN= PRE DDL
REV:DECAY= 1.4s
REV:HFDAMP= 36%
REV:POSITN= 50%
REV:LEVEL= 59%
FLA:POST REVERB
FLA:WIDTH= 100%
FLA:SPEED= 0.52Hz
FLA:REGEN= 0%
FLA:LEVEL= 70%
JULES VERNE
This effect flanges and echoes the mid range of the incoming signal only. Thus, the signal is not distorted too much.
3 EQU+DDL+FLA (EQUALIZER, STREO-DDL-S, FLANGER)
DRY 90% / EFX 50% / DRYEQ 0%
EQU:40Hz= -15dB
EQU:100Hz= -15dB
EQU:250Hz= +6dB
EQU:640Hz= +15dB
EQU:1.6KHz= +15dB
EQU:4KHz= -15dB
EQU:10KHz= -15dB
DDL:DLY-L= 300ms
DDL:L-FINE= 0ms
DDL:DLY-R= 350ms
DDL:R-FINE= 0ms
DDL:REGEN= 70%
DDL:HFDAMP= 81%
DDL:LEVEL= 100%
FLA:POST REVERB
FLA:WIDTH= 34%
FLA:SPEED= 1.80Hz
FLA:REGEN= 82%
FLA:LEVEL= 50%
Special Effects Programs
INFINITY
(Almost) infinite repeat. Nice to sample choirs with only one voice and
perfect looping. Increase REGEN for even longer repeat.
1 DDL (REGEN-DDL-L)
DRY 75% / EFX 75% / DRYEQ 0
DDL:DELAY= 1.10s
DDL:D-FINE= 0ms
DDL:REGEN= 90%
DDL:LEVEL= 100%
ELVEN VOICE
It is said that Elves can sing in two different pitches at once. This
effect adds a second pitch at a third above the original signal.
4 EQU+AES+PTr+REV (EQUALIZER, ACU-ENV-SIM, PITCH-TRANS, REVERB-1)
DRY 100% / EFX 59% / DRYEQ 0%
EQu: 40 Hz= +4dB
EQu:100 Hz= +4dB
EQu:250 Hz= -2dB
EQu:640 Hz= 0
EQu:1.6 kHz= -2dB
EQu:4 kHz= +6dB
EQu:10 kHz= +12dB
AES:NATURAL WOOD
PTr:TYPE= SMOOTH
PTr:PITCH= +4
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 20%
PTr:LEVEL= 71%
REV:TYPE= VOCAL-1
REV:IN= PRE DDL
REV:DECAY= 1.0s
REV:HFDAMP= 29%
REV:POSITN= 50%
REV:LEVEL= 76%
BIG SPORTS HALL
This Effect simulates a low-quality sports hall PA.
4 EQu+AES+DDL+REV (EQUALIZER, ACU-ENV-SIM, REGEN-DDL-S, REVERB-3)
DRY 0% / EFX 75% / DRYEQ 0%
EQu: 40 Hz= -15dB
EQu:100 Hz= -15dB
EQu:250 Hz= -15dB
EQu:640 Hz= +15dB
EQu:1.6 kHz= +15dB
EQu:4 kHz= +15dB
EQu:10 kHz= -15dB
AES: OPEN AMBNCE
DDL:DELAY= 125ms
DDL:D-FINE= 0ms
DDL:REGEN= 70%
DDL:LEVEL= 15%
REV:TYPE= HALL-3
REV:IN= PRE DDL
REV:DECAY= 2.2s
REV:HFDAMP= 0%
REV:POSITN= REAR
REV:DIFFUS= 100%
REV:LEVEL= 100%
ROBOTIZE
The best "Robot Voice" i managed to program on the MV-Alpha. Not very good
though, but as there are no Distortion Effects...
4 EQu+DDL+GAT+TRM (EQUALIZER, REGEN-DDL-S, GATE-VERB-2, TREMOLO)
DRY 0% / EFX 96% / DRYEQ 0%
EQu: 40 Hz= +2dB
EQu:100 Hz= -4dB
EQu:250 Hz= +4dB
EQu:640 Hz= +6dB
EQu:1.6 kHz= -2dB
EQu:4 kHz= +6dB
EQu:10 kHz= +4dB
DDL:DELAY= 0ms
DDL:D-FINE= 5ms
DDL:REGEN= 79%
DDL:LEVEL= 70%
GAT:TYPE= RVRS-2B
GAT:IN= POST DDL
GAT:DECAY= 0.10s
GAT:DIFFUS= 100%
GAT:LEVEL= 75%
TRM:MOD%= 90%
TRM:SPEED= 27.3Hz
HARMONIZER
This one heavily distorts the incoming signal. Probably not usable
for "normal" applications.
2 EQU+PTr (EQUALIZER, PITCH-TRANS)
DRY 0% / EFX 100% / DRYEQ 0%
EQu: 40 Hz= +6dB
EQu:100 Hz= +2dB
EQu:250 Hz= -2dB
EQu:640 Hz= 0
EQu:1.6 kHz= 0
EQu:4 kHz= +9dB
EQu:10 kHz= +12dB
PTr:TYPE= SMOOTH
PTr:PITCH= +12
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 100%
PTr:LEVEL= 31%
EXCITER (FAKED)
This Effect is a try to simulate an exciter (harmonic driver) with an
MV-Alpha. An Exciter normally amplifies the harmonic frequencies. I try to
do this by adding the signal pitch-transposed. But this may sound disharmonic
with some Sounds.
5 EQu+AES+LPF+PTr+REV (EQUALIZER, ACU-ENV-SIM, LOW-PASS, PITCH-TRANS, REVERB-1)
DRY 84% / EFX 78% / DRYEQ 0%
EQu: 40 Hz= -15dB
EQu:100 Hz= -15dB
EQu:250 Hz= -15dB
EQu:640 Hz= -15dB
EQu:1.6 kHz= -15dB
EQu:4 kHz= 0
EQu:10 kHz= 0
AES:OPEN AMBNCE
LPF:HF-CUT= 1.00K
PTr:TYPE= QUICK
PTr:PITCH= +12
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 35%
PTr:LEVEL= 100%
REV:TYPE= HALL-1
REV:IN= PRE DDL
REV:DECAY= 1.0s
REV:HFDAMP= 14%
REV:POSITN= 83%
REV:LEVEL= 87%
MEGA BASS
For HUGE bass sounds. This effect recursively adds octaves below the original
signal.
3 DDL+PTr+REV (REGEN-DDL-S, PITCH-TRANS, REVERB-1)
DRY 75% / EFX 75% / DRYEQ 0%
DDL:DELAY= 30ms
DDL:D-FINE= 0ms
DDL:REGEN= 0%
DDL:LEVEL= 100%
PTr:TYPE= SMOOTH
PTr:PITCH= -12
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 100%
PTr:LEVEL= 100%
REV:TYPE= HALL-1
REV:IN= POST DDL
REV:DECAY= 1.0s
REV:HFDAMP= 50%
REV:POSITN= REAR
REV:LEVEL= 100%
DISCO
This is a simple bass-booster program with just an equalizer.
2 EQU+LPF
DRY 100% / EFX 81% / DRYEQ 0%
EQU:40Hz= +15dB
EQU:100Hz= +15dB
EQU:250Hz= -4dB
EQU:640Hz= -15dB
EQU:1.6KHz= -15dB
EQU:4KHz= -15dB
EQU:10KHz= -15dB
LPF:HF-CUT= THRU
REMEMBER...
I tried to get at the brain update frequency with this effect. This gives
a very heroic touch to the music... well perhaps not. I am not sure if it
really works.
A second version uses mixing DRY 84% / EFX 53% / DRYEQ 0% and is less
obtrusive.
3 AES+DDL+REV (ACU-ENV-SIM, TAP'D-DDL-L, REVERB-1)
DRY 75% / EFX 75% / DRYEQ 0%
AES: WALL DRAPES
DDL:TYPE= FLAT-1m
DDL:# TAPS= 1
DDL:DELAY= 85ms
DDL:D-FINE= 0ms
DDL:REGEN= 57%
DDL:LEVEL= 100%
REV:TYPE= HALL-1
REV:IN= POST DDL
REV:DECAY= 2.4s
REV:HFDAMP= 14%
REV:POSITN= FRONT
REV:LEVEL= 100%
CATCH ME!
This program uses a Gate effect to change the envelope of the incoming
signal. Additionally, it pans the signal rapidly.
3 DDL+GAT+PAN (REGEN-DDL-S, GATE-VERB-1, PANNER)
DRY 0% / EFX 75% / DRYEQ 0%
DDL:DELAY= 225ms
DDL:D-FINE= 0ms
DDL:REGEN= 17%
DDL:LEVEL= 100%
GAT:TYPE= RVRS-1A
GAT:IN= PRE DDL
GAT:DECAY= 0.25s
GAT:DIFFUS= 100%
GAT:LEVEL= 100%
PAN:MOD%= 90%
PAN:SPEED= 2.72Hz
WEIRD AMBIENCE
In this program the stereo DDL and the panner compete for the stereo
position. This gives an interesting effect; very short sounds seem to
ping-pong from one side to the other while smooth sounds merely stay in
the middle. The Flanger additionally blurs the signal. The frequencies
of the effects are well matched.
3 DDL+FLA+PAN (STREO-DDL-S, FLANGER, PANNER)
DRY 75% / EFX 75% / DRYEQ 0%
DDL:DLY-L= 245ms
DDL:L-FINE= 0ms
DDL:DLY-R= 120ms
DDL:R-FINE= 3ms
DDL:REGEN= 45%
DDL:HFDAMP= 0%
DDL:LEVEL= 100%
FLA:POST, INV L
FLA:WIDTH= 37%
FLA:SPEED= 4.08Hz
FLA:REGEN= 87%
FLA:LEVEL= 70%
PAN:MOD%= 59%
PAN:SPEED= 8.12Hz
PITCH SWEEP
This effects simulates a steadily increasing pitch of the input signal. Sounds really interesting. :)
2 DDL+PTr (REGEN-DDL-S, PITCH-TRANS)
DRY 0% / EFX 75% / DRYEQ 0%
DDL:DELAY= 0ms
DDL:D-FINE= 1ms
DDL:REGEN= 100%
DDL:LEVEL= 100%
PTr:TYPE= QUICK
PTr:PITCH= 0
PTr:FINE= +0.06
PTr:BASE KEY= OFF
PTr:REGEN= 100%
PTr:LEVEL= 100%
Xography Home Page created by
Yaka/Xography (Daniel Berger) / uke4@rz.uni-karlsruhe.de