Yaka's ART MultiVerb Alpha Page


Hello, ART MultiVerb Alpha users! Here are some nice Effect Programs for your MV-Alpha.

Environment Simulation Programs

MARBLE HOUSE

Unobtrusive marble environment

2 AES+REV  (ACU-ENV-SIM, REVERB-3)
DRY 75% / EFX 75% / DRYEQ 0%
AES: STONE CEILNG
REV:TYPE= PLATE-3
REV:IN= PRE DDL
REV:DECAY= 3.5s
REV:HFDAMP= 0%
REV:POSITN= FRONT
REV:DIFFUS= 60%
REV:LEVEL= 46%

ANCIENT MYTH

I tried to reproduce the faint reverb i thought to hear in several actual songs with this program. The special thing about it is that the reverb begins after a delay time. Increase mix EFX volume if it is TOO faint.

3 AES+DDL+REV (ACU-ENV-SIM, TAP'D-DDL-S, REVERB-2)
DRY 81% / EFX 50% / DRYEQ 0%
AES: WOOD+TILE
DDL:TYPE=SLOPE2s
DDL:# TAPS= 2
DDL:DELAY= 960ms
DDL:D-FINE= 0ms
DDL:REGEN= 17%
DDL:LEVEL= 20%
REV:TYPE= HALL-2
REV:IN= POST DDL
REV:DECAY= 2.4s
REV:HFDAMP= 14%
REV:POSITN= 83%
REV:LEVEL= 100%

Flanger Programs

FLANGED ECHO

Flanging and Panning. Rather dominant effect

5 AES+LPF+DDL+FLA+PAN (ACU-ENV-SIM, LOW-PASS, STREO-DDL-L, FLANGER, PANNER)
DRY 34% / EFX 87% / DRYEQ 0%
AES: CEILNG DRAPE
LPF:HF-CUT= 5.01K
DDL:DLY-L= 175ms
DDL:L-FINE= 0ms
DDL:DLY-R= 200ms
DDL:R-FINE= 0ms
DDL:REGEN= 81%
DDL:HFDAMP= 90%
DDL:LEVEL= 40%
FLA:PRE, INV L
FLA:WIDTH= 100%
FLA:SPEED= 0.24Hz
FLA:REGEN= 100%
FLA:LEVEL= 100%
PAN:MOD %= 81%
PAN:SPEED= 0.48Hz

VOCAL ENHANCER

A general vocal enhancer program including a little flange and reverb.

4 AES+DDL+REV+FLA (ACU-ENV-SIM, REGEN-DDL-S, REVERB-2, FLANGER)
DRY 75% / EFX 75% / DRYEQ 0%
AES: OPEN AMBNCE
DDL:DELAY= 100ms
DDL:D-FINE= 0ms
DDL:REGEN= 34%
DDL:LEVEL= 48%
REV:TYPE= VOCAL-2
REV:IN= PRE DDL
REV:DECAY= 1.4s
REV:HFDAMP= 36%
REV:POSITN= 50%
REV:LEVEL= 59%
FLA:POST REVERB
FLA:WIDTH= 100%
FLA:SPEED= 0.52Hz
FLA:REGEN= 0%
FLA:LEVEL= 70%

JULES VERNE

This effect flanges and echoes the mid range of the incoming signal only. Thus, the signal is not distorted too much.

3 EQU+DDL+FLA (EQUALIZER, STREO-DDL-S, FLANGER)
DRY 90% / EFX 50% / DRYEQ 0%
EQU:40Hz= -15dB
EQU:100Hz= -15dB
EQU:250Hz= +6dB
EQU:640Hz= +15dB
EQU:1.6KHz= +15dB
EQU:4KHz= -15dB
EQU:10KHz= -15dB
DDL:DLY-L= 300ms
DDL:L-FINE= 0ms
DDL:DLY-R= 350ms
DDL:R-FINE= 0ms
DDL:REGEN= 70%
DDL:HFDAMP= 81%
DDL:LEVEL= 100%
FLA:POST REVERB
FLA:WIDTH= 34%
FLA:SPEED= 1.80Hz
FLA:REGEN= 82%
FLA:LEVEL= 50%

Special Effects Programs

INFINITY

(Almost) infinite repeat. Nice to sample choirs with only one voice and perfect looping. Increase REGEN for even longer repeat.

1 DDL  (REGEN-DDL-L)
DRY 75% / EFX 75% / DRYEQ 0
DDL:DELAY= 1.10s
DDL:D-FINE= 0ms
DDL:REGEN= 90%
DDL:LEVEL= 100%

ELVEN VOICE

It is said that Elves can sing in two different pitches at once. This effect adds a second pitch at a third above the original signal.

4 EQU+AES+PTr+REV  (EQUALIZER, ACU-ENV-SIM, PITCH-TRANS, REVERB-1)
DRY 100% / EFX 59% / DRYEQ 0%
EQu: 40 Hz= +4dB
EQu:100 Hz= +4dB
EQu:250 Hz= -2dB
EQu:640 Hz= 0
EQu:1.6 kHz= -2dB
EQu:4 kHz= +6dB
EQu:10 kHz= +12dB
AES:NATURAL WOOD
PTr:TYPE= SMOOTH
PTr:PITCH= +4
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 20%
PTr:LEVEL= 71%
REV:TYPE= VOCAL-1
REV:IN= PRE DDL
REV:DECAY= 1.0s
REV:HFDAMP= 29%
REV:POSITN= 50%
REV:LEVEL= 76%

BIG SPORTS HALL

This Effect simulates a low-quality sports hall PA.

4 EQu+AES+DDL+REV  (EQUALIZER, ACU-ENV-SIM, REGEN-DDL-S, REVERB-3)
DRY 0% / EFX 75% / DRYEQ 0%
EQu: 40 Hz= -15dB
EQu:100 Hz= -15dB
EQu:250 Hz= -15dB
EQu:640 Hz= +15dB
EQu:1.6 kHz= +15dB
EQu:4 kHz= +15dB
EQu:10 kHz= -15dB
AES: OPEN AMBNCE
DDL:DELAY= 125ms
DDL:D-FINE= 0ms
DDL:REGEN= 70%
DDL:LEVEL= 15%
REV:TYPE= HALL-3
REV:IN= PRE DDL
REV:DECAY= 2.2s
REV:HFDAMP= 0%
REV:POSITN= REAR
REV:DIFFUS= 100%
REV:LEVEL= 100%

ROBOTIZE

The best "Robot Voice" i managed to program on the MV-Alpha. Not very good though, but as there are no Distortion Effects...

4 EQu+DDL+GAT+TRM  (EQUALIZER, REGEN-DDL-S, GATE-VERB-2, TREMOLO)
DRY 0% / EFX 96% / DRYEQ 0%
EQu: 40 Hz= +2dB
EQu:100 Hz= -4dB
EQu:250 Hz= +4dB
EQu:640 Hz= +6dB
EQu:1.6 kHz= -2dB
EQu:4 kHz= +6dB
EQu:10 kHz= +4dB
DDL:DELAY= 0ms
DDL:D-FINE= 5ms
DDL:REGEN= 79%
DDL:LEVEL= 70%
GAT:TYPE= RVRS-2B
GAT:IN= POST DDL
GAT:DECAY= 0.10s
GAT:DIFFUS= 100%
GAT:LEVEL= 75%
TRM:MOD%= 90%
TRM:SPEED= 27.3Hz

HARMONIZER

This one heavily distorts the incoming signal. Probably not usable for "normal" applications.

2 EQU+PTr  (EQUALIZER, PITCH-TRANS)
DRY 0% / EFX 100% / DRYEQ 0%
EQu: 40 Hz= +6dB
EQu:100 Hz= +2dB
EQu:250 Hz= -2dB
EQu:640 Hz= 0
EQu:1.6 kHz= 0
EQu:4 kHz= +9dB
EQu:10 kHz= +12dB
PTr:TYPE= SMOOTH
PTr:PITCH= +12
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 100%
PTr:LEVEL= 31%

EXCITER (FAKED)

This Effect is a try to simulate an exciter (harmonic driver) with an MV-Alpha. An Exciter normally amplifies the harmonic frequencies. I try to do this by adding the signal pitch-transposed. But this may sound disharmonic with some Sounds.

5 EQu+AES+LPF+PTr+REV (EQUALIZER, ACU-ENV-SIM, LOW-PASS, PITCH-TRANS, REVERB-1)
DRY 84% / EFX 78% / DRYEQ 0%
EQu: 40 Hz= -15dB
EQu:100 Hz= -15dB
EQu:250 Hz= -15dB
EQu:640 Hz= -15dB
EQu:1.6 kHz= -15dB
EQu:4 kHz= 0
EQu:10 kHz= 0
AES:OPEN AMBNCE
LPF:HF-CUT= 1.00K
PTr:TYPE= QUICK
PTr:PITCH= +12
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 35%
PTr:LEVEL= 100%
REV:TYPE= HALL-1
REV:IN= PRE DDL
REV:DECAY= 1.0s
REV:HFDAMP= 14%
REV:POSITN= 83%
REV:LEVEL= 87%

MEGA BASS

For HUGE bass sounds. This effect recursively adds octaves below the original signal.

3 DDL+PTr+REV  (REGEN-DDL-S, PITCH-TRANS, REVERB-1)
DRY 75% / EFX 75% / DRYEQ 0%
DDL:DELAY= 30ms
DDL:D-FINE= 0ms
DDL:REGEN= 0%
DDL:LEVEL= 100%
PTr:TYPE= SMOOTH
PTr:PITCH= -12
PTr:FINE= 0.00
PTr:BASE KEY= OFF
PTr:REGEN= 100%
PTr:LEVEL= 100%
REV:TYPE= HALL-1
REV:IN= POST DDL
REV:DECAY= 1.0s
REV:HFDAMP= 50%
REV:POSITN= REAR
REV:LEVEL= 100%

DISCO

This is a simple bass-booster program with just an equalizer.

2 EQU+LPF
DRY 100% / EFX 81% / DRYEQ 0%
EQU:40Hz= +15dB
EQU:100Hz= +15dB
EQU:250Hz= -4dB
EQU:640Hz= -15dB
EQU:1.6KHz= -15dB
EQU:4KHz= -15dB
EQU:10KHz= -15dB
LPF:HF-CUT= THRU

REMEMBER...

I tried to get at the brain update frequency with this effect. This gives a very heroic touch to the music... well perhaps not. I am not sure if it really works. A second version uses mixing DRY 84% / EFX 53% / DRYEQ 0% and is less obtrusive.

3 AES+DDL+REV  (ACU-ENV-SIM, TAP'D-DDL-L, REVERB-1)
DRY 75% / EFX 75% / DRYEQ 0%
AES: WALL DRAPES
DDL:TYPE= FLAT-1m
DDL:# TAPS= 1
DDL:DELAY= 85ms
DDL:D-FINE= 0ms
DDL:REGEN= 57%
DDL:LEVEL= 100%
REV:TYPE= HALL-1
REV:IN= POST DDL
REV:DECAY= 2.4s
REV:HFDAMP= 14%
REV:POSITN= FRONT
REV:LEVEL= 100%

CATCH ME!

This program uses a Gate effect to change the envelope of the incoming signal. Additionally, it pans the signal rapidly.

3 DDL+GAT+PAN  (REGEN-DDL-S, GATE-VERB-1, PANNER)
DRY 0% / EFX 75% / DRYEQ 0%
DDL:DELAY= 225ms
DDL:D-FINE= 0ms
DDL:REGEN= 17%
DDL:LEVEL= 100%
GAT:TYPE= RVRS-1A
GAT:IN= PRE DDL
GAT:DECAY= 0.25s
GAT:DIFFUS= 100%
GAT:LEVEL= 100%
PAN:MOD%= 90%
PAN:SPEED= 2.72Hz

WEIRD AMBIENCE

In this program the stereo DDL and the panner compete for the stereo position. This gives an interesting effect; very short sounds seem to ping-pong from one side to the other while smooth sounds merely stay in the middle. The Flanger additionally blurs the signal. The frequencies of the effects are well matched.

3 DDL+FLA+PAN  (STREO-DDL-S, FLANGER, PANNER)
DRY 75% / EFX 75% / DRYEQ 0%
DDL:DLY-L= 245ms
DDL:L-FINE= 0ms
DDL:DLY-R= 120ms
DDL:R-FINE= 3ms
DDL:REGEN= 45%
DDL:HFDAMP= 0%
DDL:LEVEL= 100%
FLA:POST, INV L
FLA:WIDTH= 37%
FLA:SPEED= 4.08Hz
FLA:REGEN= 87%
FLA:LEVEL= 70%
PAN:MOD%= 59%
PAN:SPEED= 8.12Hz

PITCH SWEEP

This effects simulates a steadily increasing pitch of the input signal. Sounds really interesting. :)

2 DDL+PTr (REGEN-DDL-S, PITCH-TRANS)
DRY 0% / EFX 75% / DRYEQ 0%
DDL:DELAY= 0ms
DDL:D-FINE= 1ms
DDL:REGEN= 100%
DDL:LEVEL= 100%
PTr:TYPE= QUICK
PTr:PITCH= 0
PTr:FINE= +0.06
PTr:BASE KEY= OFF
PTr:REGEN= 100%
PTr:LEVEL= 100%

Xography Home Page created by Yaka/Xography (Daniel Berger) / uke4@rz.uni-karlsruhe.de